Cryptic Worlds

Animation


Lipsync via Rig

by Matt on Feb.07, 2010, under 3D, Animation

Lipsync assignment, I chose the chainsaw gag from the Simpsons. I decided to mod the premade rig to sorta look like Homer from The Simpsons.

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Annulnali in the polygons

by Matt on Feb.05, 2010, under 3D, Animation, Modeling

I’ve been working on building up my portfolio for character design. So far I’ve been pretty slow at it as I’ve only gotten 2 fully modeled (minus a few accessories such as hair and cloth) characters done. My 2nd personal character is the 3D rendition of the Annulnali race from my Chronicles of Terrus universe. This one unlike the Vulkanian is skinned with 3DS Max’s Biped skeletal system which I’ve not really experimented with until the Advanced Animation class that I am taking this term, while parts of it are pretty cool others I don’t like as much such as some of the ways the bones rotate or turn as opposed to the standard IK Bone system I had utilized for the Vulkanian. It does however have a built in walk cycle but it yields rather weak and robotic looking motions so it really comes down to personal preference I guess. I’ve heard the industry loves the Biped system for humanoid characters but I’ve also heard that when hiring, they usually look for people who have used the systems walk cycle so maybe it’s better that I refine my standard skeletal systems and my walk cycles.

As I’m more focused on Character Design and Construction, it’s mainly my focus as of late but the progression of learning better techniques for character modeling have slowed me down a bit but I hope to start churning them out at a more steady pace so I have a stellar portfolio to show off my skills.

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Flash based animations

by Matt on Dec.20, 2009, under Animation, Course Work, Flash

I’ve been meaning to post these for quite some time now but it’s slipped my mind along with many other things as of late so here they are for your viewing pleasure (or displeasure). If they play slow lower the quality.

Note: I havn’t figured out how to create loaders in ActionScript 2.0 or 3.0 yet so wait a bit before hitting play

(continue reading…)

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Foundation of Animation: Bouncing Ball

by Matt on Mar.27, 2009, under 2D, Animation, Hand Drawn

Project 1: A demonstration of the first of several foundations of animation: Stretch & Squash.

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