Tag: 3D
A Look at Compositing
by Matt on Dec.13, 2009, under 3D, Course Work, Rendering
As part of the 4 part final for my Surface Techniques class we were tasked with taking a model of our own creation (preferably a non-organic object) and place it into a photograph with adequate lighting and the use of the matte/shadow material to make the object look like it was actually part of the scene. Well I decided to go with my Extreme Ghostbusters ghost trap model I created previously. I just threw on a reflection map, some soft lighting, added a trap switch (though I think the EGB trap was wireless in the cartoon lol) and angled it. I like how it came out but I guess it’s not entirely photo realistic, the way the trap casts a shadow seems to work but should it be softer? These are questions I’ll need to answer when I get a job in modeling.
Bipedal Character Modeling
by Matt on Jun.11, 2009, under 3D, Modeling
I’m rather excited about my overall progress with 3D Studio Max 2009. For our final project in my Introduction to Modeling course we were to create a cartoon character. I chose to create a model of one of the characters I developed for a fighting game concept and space opera I’ve been working on for quite some time on and off. If I can pick up some more XNA, maybe I will use these in an actual game!