Update: Bipedal Character Model

JUN 12 2009

vulkanian_model_v3
It’s pretty much finished, though I may have to tweak a few things since they do not look as smooth as I would like even with NURBS turned on. Currently I’m just gonna leave it with flat shading and some specular mapping. I guess my next step would be to experiment with bones since I modeled this in the standard ‘T’ pose it should be pretty easy, though I know next to nothing about applying said system. We won’t be getting into that at school until either Intermediate or Advanced Modeling. Dunno, but I think my model came out really well for my first attempt.

JUN
12
2009

Categories

vulkanian_model_v3
It’s pretty much finished, though I may have to tweak a few things since they do not look as smooth as I would like even with NURBS turned on. Currently I’m just gonna leave it with flat shading and some specular mapping. I guess my next step would be to experiment with bones since I modeled this in the standard ‘T’ pose it should be pretty easy, though I know next to nothing about applying said system. We won’t be getting into that at school until either Intermediate or Advanced Modeling. Dunno, but I think my model came out really well for my first attempt.

Comments

No Comments

Leave a Reply

Your email address will not be published. Required fields are marked *