Project 1: A demonstration of the first of several foundations of animation: Stretch & Squash.
Project 1: A demonstration of the first of several foundations of animation: Stretch & Squash.
I was asked to design some posters to announce the coming of a new Pita Pit restaurant in Elizabethtown, PA. Out of three designs I came up with, they went with the one on the far right. I preferred the one on the far left due to the symbolism of design and construction in relation […] ↓ Read the rest of this entry…
Its been awhile since I’ve posted anything on any of my projects or work. Back in October I was laid off from my full time job as a Graphic Designer at a historic Theatre in downtown Lancaster, PA which was a tremendous opportunity and a lot of fun. Having focused more on that then my […] ↓ Read the rest of this entry…
Longtime no see Cyberspace! Thought it was about time to post again to my much neglected Cryptic Worlds Designs website. I’ve been cramming on relearning some of the basics for Unity3D by taking some online courses through Udemy. I highly recommend checking out GameDev.TV’s Udemy Courses when Udemy has one of their frequent sales. They […] ↓ Read the rest of this entry…
I’m pleased to announce that Blockchain Breaker has now entered Beta with the v0.9.0 build. If you would like to contribute to ironing out the bugs and polish up some of the rougher elements please let me know and I’ll send a link to the files. When I’m satisfied with the build I will release […] ↓ Read the rest of this entry…
Just a quick update, I’ve gotten around to fixing a few of the bugs from the prior build v0.9.0. So here are the bug fixes for the latest build v0.9.2. Current Version 0.9.2Fixes Difficulty slider in options works again. Gear assembly animation works as intended. Gear assembly particle emitter for the sparks now visible. Ball […] ↓ Read the rest of this entry…
More revisions including some new gameplay additions in the form of two new powerups to make the game more interesting. I have a 3rd power up in the works but haven’t decided if it’s really necessary. I have also implemented a High Score system so that scores can be recorded and saved on exiting the […] ↓ Read the rest of this entry…
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