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Recent Posts

  • Design: Coming Soon Posters
  • User Interfaces and You
  • Future of Gaming – Digital Distribution
  • Father of Commadore Dies at 83
  • Review: Guardian Heroes (XBLA)

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Apr22

Design: Coming Soon Posters

by Matt on April 22nd, 2012 at 11:52 pm
Posted In: 2012, 2D, Design

I was asked to design some posters to announce the coming of a new Pita Pit restaurant in Elizabethtown, PA. Out of three designs I came up with, they went with the one on the far right. I preferred the one on the far left due to the symbolism of design and construction in relation to the on going construction of the restaurant location itself but my clients felt they needed something more colorful so we have the one they used. I don’t normally agree with the use of yellow in most things because of its gaudy and sometimes murky nature but it works here but in my opinion.. thats a rare thing indeed.

NOTE: These were for a local franchise and are not associated with the corporate arm of Pita Pit.

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Apr20

User Interfaces and You

by Matt on April 20th, 2012 at 1:55 pm
Posted In: 2012, Editorial

Most if not all of you are familiar with User Interfaces or UI for short. Whether it be sending a text on your phone or using the ATM at the bank you have interacted with one. These are the faces of the devices and software we use on a daily basis and it takes some good design and clever thinking to make ones that work and work well.

Some of my personal favorite UI’s that I think work wonderfully in design and function are for the art and design programs I use the most. Adobe Photoshop is probably one of the most intuitive programs I’ve used. The layout of the tools and accessibility makes it a very easy program to pick up and learn. For that matter I also find Autodesk’s 3D Studio Max to have a very nice user interface. Since I’ve been trained in the use of this program I have a bit of an upperhand but prior to that I had messed with it and it didn’t take me long to pick up the basic functions. That in my opinion is good UI design.

When we have a great user interface, things run smoothly and easily. But when we have a bad one… well, things get frustrating or annoying. I tried using Blender once which is an open source 3D rendering program much a kin to 3DS Max, Maya and Modo. My biggest gripe with that program? The UI was a convoluted mess to me. I didn’t think I would need to consult the online manual so much just to make a basic mesh. Unfortunately, I’ve kinda noticed this with a lot of other open source programs freely available on the web.

The biggest offender in my opinion? Netflix on the 360. If you have used this prior to the Kinect Dashboard Update you might remember it being kinda cool and easy to navigate. Well the new one isn’t so much hard to navigate its the way they gutted the core features. Like… the removal of basically all other functions other then Play, Stop, Pause and Fast-foward/Rewind. There was no Skip nor were you able to restart a video without rewinding or watching all the way to the end. I mean… c’mon! Who were you thinking of when you dumbed it down so much? What made things even more annoying was now it starts everything you select automatically, this isn’t so much annoying for movies but when you want to sit down and watch a tv series you have to go in an select the episode while the currently loaded one plays. It really comes down to poor design in my opinion and I’ve had friends who have stopped watching Netflix on their 360 because of this setup.

Recently they did update the Netflix App, restoring the old 360 Media Player functions it removed. This is a step in the right direction but still I can only hope they do away with that autoplay function for TV Shows at least.

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Apr11

Future of Gaming – Digital Distribution

by Matt on April 11th, 2012 at 1:49 am
Posted In: 2012, Editorial

I had previously written about my fears about the turn in which the game industry might be taking because of all the rumors floating around the internet detailing anti-used game technology. One thing that I forgot to mention was digital distribution. Why is this important? Well, games that go out of print can eventually find their way onto digital distribution platforms like Games on Demand on the 360, PSN and Steam for PC and Mac gamers.

There is one problem I see with this though. Unlike games sold in a brick and mortar retail environment which prices are entirely based on demand, digital platforms rarely are priced according to the market. Most if not all games will drop in price with in a matter of months, thats the way a healthy marketplace works but digital venues don’t function like this. There is no competition from retailers to dictate price when only one distributor is available for your platform of choice. Thats not to say some of these platforms don’t understand their market and the idea of value because I’ve found Steam to be the most generous in terms of sales and deals on their content but with Microsoft’s XBLA and Games On Demand you rarely see this and when they do its usually on games and content that have sold very poorly.

The convenience of being able to shop from your couch is nice but the chance for deals and better prices will always be in the real world retail environment and if we can no longer count on the 2nd hand market for getting those games we want that they no longer manufacturer there won’t be too many choices then now will there?

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Apr10

Father of Commadore Dies at 83

by Matt on April 10th, 2012 at 9:19 pm
Posted In: 2012, News

This past Sunday, Jack Tramiel died at the age of 83.

I’m sure most of the younger generation would have no clue who Jack Tramiel is, he’s had a rather significant impact on the computer and to some degree the video game scene, in good ways and some bad ways too. Tramiel was the founder of Commadore Computers, the makers of the VIC-40, Commadore 64 and 128 and later the Amiga line of computers. I have many fond memories of the Commadore 128 computer. My grandfather was rather old fashion but he was computer savy for his age. He had a Commadore 128 which he used for his Geneology projects, but he always had several 5 1/4 floppy disks loaded with games for when me and my older brother would come up to visit for the summer. I loved that computer and Jack Tramiel was the man behind the company that created that wonderful piece of technology.

However… he was also responsible in many ways for the rapid decline of Atari. When he bought the company from Time Warner in 1984 after resigning from Commadore, he decided to use the Atari name to further his computer empire with the production of the Atari ST, the 16-bit successor to Atari’s 8-bit XE and XL computers. Much of the focus from then on was for the computer aspect of the company which didn’t do well for the companies game console projects which for the most part were put on the back burner. However we did see the development of the Atari 7800, Atari Lynx and the black sheep and misunderstood of the family… the Atari Jaguar during the tenure of the Tramiels (Jack’s son Sam was in charge of Atari’s game devision from the 90s up until the companies collapse in 1996). Mismanagement and being more knowledgeable of the computer market instead of the console market pretty much sealed the companies doom.

Regardless of what some perceived as his part in the downward spiral of Atari, Jack Tramiel did much for making affordable home computers in the 80s and he should be remembered for that.

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Apr10

Review: Guardian Heroes (XBLA)

by Matt on April 10th, 2012 at 1:57 pm
Posted In: 2012, Gaming, Review, Gaming, Xbox 360

I can remember back in the mid 90s hanging out with one of my friends from elementary school. He was one of the few if only friends I knew at the time who owned a Saturn so I got my fair share of exposure to that sweet little black box of 2D goodness. One of the games on the Saturn that has stuck with me for all these years was Treasure’s Guardian Heroes (Remember back when Treasure was a household name for game developers?).

Flash forward 14 years and we see the re-release of this 2D arcade action game on XBLA. Not only is it the same game I remember from my youth but they’ve put a shiny coating of HD on it. While its nothing more then using some smoothing filters and the 360s much more powerful scaling abilities it really makes the old game shine. If you had ever seen the original game you would have noticed the glaring pixelization of the sprites when zoomed in and you saw this a lot because the game used scaling very generously. As you may or may not know the Sega Saturn had very powerful 2D graphics capabilities for its time but much weaker 3D rendering capabilities, so for the most part 2D games on the Saturn were the greatest compared to those on the Playstation while the Playstation was king of 3D. One thing the Saturn bizarrely lacked was the ability to do transparencies so instead of transparent sprites they’d use dithering to get a pseudo-transparent effect on fire and foreground objects, on the 360 they replaced all of this with real transparencies in the original mode. With all that out there, you can get some idea how Guardian Heroes ran and looked on the Saturn and you can imagine with modern hardware and smoothing just how much of an improvement it is. Another thing that is new is the menu and user interface designs. They totally revamped it all, as the originals were kind of bland and boring they mixed it up here. Its a nice little touch. The generous people at SEGA have also given us the ability to turn off the enhancements which they have called Remix Mode in this port, so you can check out Guardian Heroes in its original pixelated glory if you wish.

Gameplay wise the game is just as I remember it however they have added several enhancements as I had mentioned before in the Remix Mode. Not only does this effect the graphics it changes how the game controls. In the original you had a choice of Quick and Strong attacks but in Remix Mode they throw a medium attack into the mix allowing a little more diversity in your attacks. Some new additions added in Remix mode are some new moves including air dashing, force back counters, more diverse recoveries, throw counters and some additional magic attacks for a select few of the enemy characters unlocked in Versus and Arcade modes. The Remix mode also changed how MP is regenerated to some degree. In the original casting a spell and hitting an enemy 2 or more time would regenerated some magic, in the remix you get magic from every hit you land but casting doesn’t regenerate magic anymore. One thing that Remix mode hasn’t helped is Nicole… she’s still as awkward and weak as she was in the original and I can only recommend using her if you’re playing a 2 player game or you’re just that good at the game.

A noticeable and welcome thing about this port is speed. The Saturn version ran pretty well but there was some slow down when the action got heavy which is not the case in the XBLA release. The ability to select whether you play the Remix Mode or Original gives you the freedom to choose how you want to play too which is a nice plus when some remakes and enhanced games do not let you do this.

The sound is great. The sound effects and vocals have all been cleaned up and come out crystal clear. While this wasn’t entirely an issue during the CD-Rom era because you could store higher quality sound on a CD instead of the downsampled PCM on cartridge media of the times… Guardian Heroes sounds were a little raspy on the Saturn which you won’t find in the XBLA version. My only real gripe is the variety of sound effects for some characters. You’d hear the same sound over and over again, while not a huge problem it does get a little annoying after awhile.

For those who played this game its a welcome return to a classic and getting reacquainted with the Treasure most of us grew up loving but for those just tuning in its a fun game especially if you have a friend to sit down and play with. The many different paths in the story mode and unlocking all the characters for Arcade and Versus modes will keep you playing this one for awhile. I highly recommend at least checking it out.

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