Bipedal Character Modeling

JUN 11 2009

vulkanian_model_v2 I’m rather excited about my overall progress with 3D Studio Max 2009. For our final project in my Introduction to Modeling course we were to create a cartoon character. I chose to create a model of one of the characters I developed for a fighting game concept and space opera I’ve been working on for quite some time on and off. If I can pick up some more XNA, maybe I will use these in an actual game!

JUN
11
2009

Categories

vulkanian_model_v2 I’m rather excited about my overall progress with 3D Studio Max 2009. For our final project in my Introduction to Modeling course we were to create a cartoon character. I chose to create a model of one of the characters I developed for a fighting game concept and space opera I’ve been working on for quite some time on and off. If I can pick up some more XNA, maybe I will use these in an actual game!

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