Prototyping in Unity – Grid

SEP 9 2019

My little experiment is coming along really quickly but not without some kinks… one thing I have noticed with Unity and its collision system is its not always perfect and depending on the velocity of an gameObject, it can shoot right through a collider. This has lead to my structures being leaky which doesn’t bode well if the water spilling out is what triggers a game over. I also have it scripted that the particles that make up the water trigger another particle system that serves to get the water around corners. however if I have more then one instance of the gameObject and emitter its attached to the later emitter triggers and the earlier emitter that actually triggered it doesn’t even turn on. Not sure why thats the case but I’ll figure it out. This is a learning process and I’ve overcome plenty of challenges in coding as I learn how to do it.

[youtube_sc url=”https://youtu.be/Ig9MCKrG2ms”]

SEP
9
2019

Categories

My little experiment is coming along really quickly but not without some kinks… one thing I have noticed with Unity and its collision system is its not always perfect and depending on the velocity of an gameObject, it can shoot right through a collider. This has lead to my structures being leaky which doesn’t bode well if the water spilling out is what triggers a game over. I also have it scripted that the particles that make up the water trigger another particle system that serves to get the water around corners. however if I have more then one instance of the gameObject and emitter its attached to the later emitter triggers and the earlier emitter that actually triggered it doesn’t even turn on. Not sure why thats the case but I’ll figure it out. This is a learning process and I’ve overcome plenty of challenges in coding as I learn how to do it.

[youtube_sc url=”https://youtu.be/Ig9MCKrG2ms”]

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